Prototyping means making your ideas tangible. With prototypes you can communicate, test and iterate on your design. In this course you’ll learn the different methods of prototyping by sketching, building and testing.
Prototyping is a skill every designer should master, since it's the most effective, fast and often cheapest way to make your ideas tangible and communicate them. In this course you'll learn to think by using your hands to make your design a better experience for your end users by sketching, experimenting, making and testing.
In this six week course, you will be working on a prototype for a concept you’ll develop in the first weeks involving a mobile device. You will be exploring different types of prototyping, from paper prototypes to a digital prototype and eventually even a physical prototype.
In a world where we have to deal with new technologies on a daily basis, the prototyping process will help you understand the user and the way he or she interacts with these new and existing technologies. Understanding and executing this process will make your design stronger and more valuable to the end user.
What will I learn?
By the end of the course you know how to incorporate prototyping interaction in your design process. This will not only make your design process more effective, it will also help you to get new insights about the user and the way he or she interacts with your product or service.
What do I need to know?
Prior knowledge is not required, but some practical experience in UX design, interaction design and design principles is recommended. Be aware of the fact that you can earn two types of certificates. Chapter 1 to 4 will earn you a certificate covering prototyping for user experience for mobile devices. The second version (chapter 1 to 6) includes physical prototyping. For this you need to purchase a physical prototyping tool (e.g. a Makey Makey, an Arduino or a Touchboard) prior to, or at the start of week 4 of the course.